Class World

java.lang.Object
org.jfree.chart3d.graphics3d.World

public class World extends Object
A world is a model containing a collection of objects in 3D space and a direction vector for the sunlight. A viewing point (ViewPoint3D) is specified externally. Objects in the world are assigned to a partition, providing the ability to group objects.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final String
    The default partition key.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Creates a new empty world.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    add(String partition, Object3D object)
    Adds an object to a specific partition.
    void
    add(Object3D object)
    Adds an object to the world in the default partition.
    void
    Adds a collection of objects to the world (in the default partition).
    Returns an array containing the vertices for all objects in this world, transformed to eye coordinates.
    Calculates the projected points in 2D-space for all the vertices of the objects in the world.
    void
    clear(String partitionKey)
    Clears any objects belonging to the specified partition.
    Fetches the faces for all the objects in this world, updating the offset to match the current position.
    Returns a newly created list containing all the objects in the world model.
    double
    Returns the x-component of the sunlight vector.
    double
    Returns the y-component of the sunlight vector.
    double
    Returns the z-component of the sunlight vector.
    int
    Returns the total number of vertices for all objects in this world.
    final void
    setSunSource(double x, double y, double z)
    Sets the light source point.
    final void
    Sets the light source point.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • DEFAULT_PARTITION_KEY

      public static final String DEFAULT_PARTITION_KEY
      The default partition key. All objects in the world are added with a partition key. There always exists at least one partition (the default partition).
      Since:
      1.2
      See Also:
  • Constructor Details

    • World

      public World()
      Creates a new empty world.
  • Method Details

    • getSunX

      public double getSunX()
      Returns the x-component of the sunlight vector.
      Returns:
      The x-component of the sunlight vector.
    • getSunY

      public double getSunY()
      Returns the y-component of the sunlight vector.
      Returns:
      The y-component of the sunlight vector.
    • getSunZ

      public double getSunZ()
      Returns the z-component of the sunlight vector.
      Returns:
      The z-component of the sunlight vector.
    • setSunSource

      public final void setSunSource(double x, double y, double z)
      Sets the light source point.
      Parameters:
      x - the x-coordinate.
      y - the y-coordinate.
      z - the z-coordinate.
      Since:
      1.2
    • setSunSource

      public final void setSunSource(Point3D p)
      Sets the light source point.
      Parameters:
      p - the point (null not permitted).
      Since:
      1.2
    • add

      public void add(Object3D object)
      Adds an object to the world in the default partition.
      Parameters:
      object - the object (null not permitted).
    • add

      public void add(String partition, Object3D object)
      Adds an object to a specific partition.
      Parameters:
      partition - the partition (null not permitted).
      object - the object (null not permitted).
      Since:
      1.2
    • addAll

      public void addAll(Collection<Object3D> objects)
      Adds a collection of objects to the world (in the default partition).
      Parameters:
      objects - the objects (null not permitted).
    • clear

      public void clear(String partitionKey)
      Clears any objects belonging to the specified partition.
      Parameters:
      partitionKey - the partition key (null not permitted).
      Since:
      1.2
    • getVertexCount

      public int getVertexCount()
      Returns the total number of vertices for all objects in this world.
      Returns:
      The total number of vertices.
    • calculateEyeCoordinates

      Returns an array containing the vertices for all objects in this world, transformed to eye coordinates.
      Parameters:
      vp - the view point (null not permitted).
      Returns:
      The eye coordinates.
    • calculateProjectedPoints

      public Point2D[] calculateProjectedPoints(ViewPoint3D vp, double d)
      Calculates the projected points in 2D-space for all the vertices of the objects in the world.
      Parameters:
      vp - the view point (null not permitted).
      d - the distance.
      Returns:
      The projected points.
    • getFaces

      public List<Face> getFaces()
      Fetches the faces for all the objects in this world, updating the offset to match the current position.
      Returns:
      A list of faces.
    • getObjects

      Returns a newly created list containing all the objects in the world model.
      Returns:
      The list of objects.
      Since:
      1.2